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Best warhammer total war dlc
Best warhammer total war dlc






best warhammer total war dlc

But some more units < A whole new Faction.Īnd i really dont care the RoR Units. I did get the Grim and the grave and i really like it because i play alot Vampires. I personally believe that the Warriors of Chaos, while an amazing faction, has the least appealing price to content ratio as many day one data scroungers (including myself) believe that the Chaos race was more than half finished before they decided to charge us for it – according to the file structure and naming of the game data pertaining to Chaos anyways.īut i didnt buy King and Warlord DLC since i dont care for Pecks and Greenskins.īut i would always take a new Faction over an additional content for Factions i already have.ĭont get me wrong.

best warhammer total war dlc

Perhaps it's mostly the illusion of getting two new factions, but the King and the Warlord ALSO has more units, lords and heroes. The King and the Warlord is priced the same as the Grim and the Grave, but you get more content with the King and the Warlord. However, if you're looking for the most bang for you buck, I'd recommend the Wood Elves and Beastmen above everything else. Originally posted by Firaeveus Carron:Go for the DLC containing the faction you want to play as. Yes, it adds the Runelord, as well as the Bolt Thrower and Dwarf Rangers/with Great Weapons/Bugman's Rangers, alongside the Regiments of Renown. Thanks for this detialed overview im gonna get the King and the warlord dosent it also add new dwarf units? Wood Elves is a REALLY good one, because you essentially get 2 differently focussed factions and both are fun to play. Originally posted by Sultschiem:King and the Warlord. The regiments of renown make it worth it though, they really enrich the overall gameplay.īeastmen are fun IF you like Horde gameplay and I personally liked the mini-campaign because it was challenging on legendary, sadly the roster is incomplete. VCs getting Corpse Carts and Mortis Engine are a really good addition, as you know can make proper "Aura"-Armies. The Empire/VC one isn't that exciting to be honest because its still the same starting position so its just a minor change.įree Company Militia isn't interesting, but Flaggelants and Knights of the Blazing Sun are.although the Blazing Sun Knights are hard to get in the campaign, so the impact is small. The regiments of renown are an awesome addition to both factions. You can essentially now build a stealth-army, focussed on sneaking up and ambushing the enemies (Skulkers are armor-piercing and can stalk just like night-goblins).īelegar has special conditions, you have to play on a tight budget and CAREFULLY lookout for your diplomacy, which is SUPERIMPORTANT or else Woodelelves, Tilea, Estalia, Skarsnik and the Border Princess will destroy you.

best warhammer total war dlc

You get to play 2 cool new starting position both challenging and you get to play against factions you rarely play against until the lategame with the other positions (Empire, Bretonnia, Wood Elves)Įspecially Skarsnik is special because ESSENTIALLY you get to play as Night Goblin Subfaction (Noo orc-units until you conquer Eight-Peaks or savage ork-settlements) which is VERY different from the other 2 greenskin starts and you can use MANY units you couldn't effectively use before against the dwarves like Wolf- and Spider-Riders which are quite effective and fun to use against the empire, bretonnia and woodelves.Īnd Squig-Units and the Skulkers are fun to use.








Best warhammer total war dlc